// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Foundation.h" #include "AsioTickable.h" //////////////////////////////////////////////////////////////////////////////// class FLifetime : public FAsioTickable { public: FLifetime( asio::io_context& IoContext, class FStoreService* Service, class FStoreSettings* Settings, struct FInstanceInfo* InstanceInfo ); private: void CheckNewSponsors(struct FInstanceInfo* InstanceInfo); void AddPid(uint32); bool ShutdownStoreIfNoConnections(); bool IsAnySponsorActive(); virtual void OnTick() override; using FProcHandle = void*; TArray SponsorHandles; class FStoreService* StoreService; class FStoreSettings* Settings; struct FInstanceInfo* InstanceInfo; };