[OnlineSubsystem] LocalPlatformName=LNX [PlatformPaths] UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh [CrashReportClient] bAgreeToCrashUpload=false [ShaderPlatformConfig VULKAN_SM6] ; Bindless is necessary for Vulkan ray tracing BindlessConfiguration=All [/Script/Engine.RendererSettings] ; Substrate settings for more advanced shading on PC and editor by default. r.Substrate.RoughDiffuse=1 r.Substrate.SheenQuality=1 r.Substrate.ShadingQuality=1 r.Substrate.TileCoord8bits=0 r.Substrate.Glints=1 r.Substrate.ClosuresPerPixel=4 r.Refraction.Blur=1