// Copyright Epic Games, Inc. All Rights Reserved. #include "raf/RegionAffiliationStreamReader.h" namespace raf { VertexRegionAffiliationReader::~VertexRegionAffiliationReader() = default; JointRegionAffiliationReader::~JointRegionAffiliationReader() = default; RegionAffiliationReader::~RegionAffiliationReader() = default; RegionAffiliationStreamReader::~RegionAffiliationStreamReader() = default; const sc::StatusCode RegionAffiliationStreamReader::IOError{1007, "%s"}; const sc::StatusCode RegionAffiliationStreamReader::SignatureMismatchError{1008, "RegionAffiliation signature mismatched, expected %.3s, got %.3s"}; const sc::StatusCode RegionAffiliationStreamReader::VersionMismatchError{1009, "RegionAffiliation version mismatched, got %hu.%hu"}; } // namespace raf