// Copyright Epic Games, Inc. All Rights Reserved. #include "ChooserEditorStyle.h" #include "Styling/CoreStyle.h" #include "Styling/SlateStyle.h" #include "Styling/SlateStyleMacros.h" #include "Styling/SlateStyleRegistry.h" namespace UE::ChooserEditor { TSharedPtr< FChooserEditorStyle > FChooserEditorStyle::StyleInstance = nullptr; FChooserEditorStyle::FChooserEditorStyle() : FSlateStyleSet("ChooserEditorStyle") { const FVector2D Icon16x16(16.0f, 16.0f); const FVector2D Icon24x24(24.0f, 24.0f); SetContentRoot(FPaths::EnginePluginsDir() / TEXT("Chooser/Content")); SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("")); // content browser icon Set("ChooserEditor.ChooserTableIconLarge", new IMAGE_BRUSH_SVG("ChooserIcon_24", Icon24x24)); // tab icon Set("ChooserEditor.ChooserTableIconSmall", new IMAGE_BRUSH_SVG("ChooserIcon_16", Icon16x16)); Set("ChooserEditor.FallbackIcon", new IMAGE_BRUSH_SVG("Fallback", Icon16x16)); } void FChooserEditorStyle::Initialize() { if (!StyleInstance.IsValid()) { StyleInstance = MakeShared(); FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); } } void FChooserEditorStyle::Shutdown() { FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); ensure(StyleInstance.IsUnique()); StyleInstance.Reset(); } const ISlateStyle& FChooserEditorStyle::Get() { return *StyleInstance; } }