// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NamingTokensUI : ModuleRules { public NamingTokensUI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NamingTokens", "UMG" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "InputCore", "Slate", "SlateCore" } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", } ); } } }