// Copyright Epic Games, Inc. All Rights Reserved. #include #include "RealTimeStylusInterface.h" namespace UE::StylusInput::RealTimeStylus { class FStylusInputRealTimeStylusModule : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; private: TUniquePtr RegisteredInterface; }; void FStylusInputRealTimeStylusModule::StartupModule() { RegisteredInterface = FRealTimeStylusInterface::Create(); if (RegisteredInterface) { RegisterInterface(RegisteredInterface.Get()); } } void FStylusInputRealTimeStylusModule::ShutdownModule() { if (RegisteredInterface) { UnregisterInterface(RegisteredInterface.Get()); RegisteredInterface.Reset(); } } } IMPLEMENT_MODULE(UE::StylusInput::RealTimeStylus::FStylusInputRealTimeStylusModule, StylusInputRealTimeStylus); /* * TODO * [ ] Propagate buttons data for StylusButtonDown/StylusButtonUp */