// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class VariantManagerContentEditor : ModuleRules { public VariantManagerContentEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "ContentBrowser", "Core", "CoreUObject", "EditorFramework", "Engine", "ToolMenus", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", // For ListView keyboard control "Slate", "SlateCore", "VariantManagerContent", "WorkspaceMenuStructure", } ); } } }