// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GPULightmassEditor : ModuleRules { public GPULightmassEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Landscape", "RenderCore", "Renderer", "RHI", "Projects", "UnrealEd", "SlateCore", "Slate", "GPULightmass", "WorkspaceMenuStructure", "EditorStyle", "ToolMenus", "ToolWidgets", }); } } }