// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #ifdef WITH_IREE_DRIVER_RDG #include "IREEDriverRDG.h" #include "RenderGraphFwd.h" namespace UE::IREE::HAL::RDG { namespace BuiltinExecutables { iree_status_t FillBuffer(uint8* Buffer, uint32 BufferLength, uint32 Pattern, uint32 PatternLength, uint32 FillOffset, uint32 FillLength); iree_status_t AddFillBufferPass(FRDGBuilder& GraphBuilder, FRDGBufferRef RDGBuffer, uint32 Pattern, uint32 PatternLength, uint32 FillOffset, uint32 FillLength); } // namespace BuiltinExecutables } // namespace UE::IREE::HAL::RDG #endif // WITH_IREE_DRIVER_RDG