// Copyright Epic Games, Inc. All Rights Reserved. #include "NNEHlslShadersTransposeCS.h" #include "NNE.h" namespace UE::NNEHlslShaders::Internal { void FTransposeCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment) { FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment); OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FTransposeConstants::NUM_GROUP_THREADS); FPermutationDomain PermutationVector(InParameters.PermutationId); } IMPLEMENT_GLOBAL_SHADER(FTransposeCS, "/NNEHlslShaders/NNEHlslShadersTranspose.usf", "Transpose", SF_Compute); } // UE::NNEHlslShaders::Internal