// Copyright Epic Games, Inc. All Rights Reserved. #include "ProceduralVegetationModule.h" DEFINE_LOG_CATEGORY(LogProceduralVegetation); void FProceduralVegetationModule::StartupModule() { } void FProceduralVegetationModule::ShutdownModule() { } IMPLEMENT_MODULE(FProceduralVegetationModule, ProceduralVegetation)