// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimNextStateTreeFunctionLibraryHelper.generated.h" struct FRigVMGraphFunctionHeader; /** * Helper class for using RigVM functions in ST * * Currently used for GetOptions funciton population */ UCLASS() class UAFSTATETREEUNCOOKEDONLY_API UAnimNextStateTreeFunctionLibraryHelper : public UObject { GENERATED_BODY() public: // Get list of function names in module UFUNCTION() static const TArray GetExposedAnimNextFunctionNames(); };