// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NiagaraNaniteEditor : ModuleRules { public NiagaraNaniteEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "RenderCore", "RHI", "EditorFramework", "UnrealEd", "AssetTools", "NiagaraNanite", "ToolMenus", "GraphEditor", "Niagara", "NiagaraEditor" } ); } } }