// Copyright ShareTextures 2024. All Rights Reserved. using UnrealBuildTool; public class ShareTextures : ModuleRules { public ShareTextures(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintMaterialTextureNodes", "Blutility", "Core", "CoreUObject", "DeveloperSettings", "EditorSubsystem", "Engine", "FileUtilities", "HTTP", "Json", "JsonUtilities", "RenderCore", "Projects", "Slate", "SlateCore", "ToolMenus", "UMG", "UMGEditor", "UnrealEd", } ); } }