// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PixelStreamingStreamerVideoInput.h" #include "PixelStreamingStreamerVideoInputBackBuffer.generated.h" UCLASS(NotBlueprintType, NotBlueprintable, Category = "PixelStreaming", META = (DisplayName = "Back Buffer Streamer Video Input")) class PIXELSTREAMINGBLUEPRINT_API UPixelStreamingStreamerVideoInputBackBuffer : public UPixelStreamingStreamerVideoInput { GENERATED_UCLASS_BODY() public: virtual TSharedPtr GetVideoInput() override; };