// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanConfig : ModuleRules { public MetaHumanConfig(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Projects", "Slate", "SlateCore", "PlatformCrypto", "PlatformCryptoContext", "PlatformCryptoTypes", "MetaHumanCaptureData", "MeshTrackerInterface", "MetaHumanCore", "Engine", "RigLogicModule", "CaptureDataCore", "MetaHumanCoreTech", }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("MetaHumanCoreTechLib"); } } }