// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanControlsConversionTest : ModuleRules { public MetaHumanControlsConversionTest(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange(new string[] { // ... add public include paths required here ... }); PrivateIncludePaths.AddRange(new string[] { }); PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "MetaHumanCore", "MetaHumanCoreTech", "MetaHumanConfig", "RigLogicModule", "Json", "Projects", "MeshTrackerInterface", "MetaHumanSDKRuntime", }); } }