// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanIdentity : ModuleRules { public MetaHumanIdentity(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "SlateCore", "GeometryFramework", "MetaHumanCore", "MetaHumanCaptureData", "MetaHumanPipelineCore", "MetaHumanCoreTechLib" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImgMedia", "GeometryCore", "RigLogicModule", "MeshConversion", "MeshDescription", "SkeletalMeshDescription", "StaticMeshDescription", "Projects", "Json", "JsonUtilities", "MetaHumanFaceContourTracker", "MetaHumanFaceFittingSolver", "MetaHumanFaceAnimationSolver", "MetaHumanConfig", "MetaHumanPipeline", "CameraCalibrationCore", "InterchangeDNA", "CaptureDataCore", "MetaHumanCoreTech", }); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon"); PrivateDependencyModuleNames.Add("Slate"); PrivateDependencyModuleNames.Add("ControlRigDeveloper"); PrivateDependencyModuleNames.Add("MetaHumanCaptureDataEditor"); PublicDependencyModuleNames.Add("MetaHumanSDKEditor"); } } }