// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanToolkit : ModuleRules { public MetaHumanToolkit(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "UnrealEd", "Slate", "SlateCore", "AdvancedPreviewScene", "MovieScene", "Sequencer", "ImgMedia", "MovieSceneTracks", "MetaHumanCaptureData", "MetaHumanImageViewer", "MetaHumanImageViewerEditor", "MetaHumanSequencer", }); PrivateDependencyModuleNames.AddRange(new string[] { "Engine", "InputCore", "ToolMenus", "PropertyEditor", "Projects", "MediaAssets", "ProceduralMeshComponent", "RenderCore", "MetaHumanCore", "CaptureDataCore" }); } }