// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkFaceSubjectSettings.h" // Could use BlueprintReadWrite on the UPROPERTY, but get/set functions give you better control // over what Category is used void ULiveLinkFaceSubjectSettings::SetHeadOrientation(bool bInHeadOrientation) { bHeadOrientation = bInHeadOrientation; } void ULiveLinkFaceSubjectSettings::GetHeadOrientation(bool& bOutHeadOrientation) const { bOutHeadOrientation = bHeadOrientation; } void ULiveLinkFaceSubjectSettings::SetHeadTranslation(bool bInHeadTranslation) { bHeadTranslation = bInHeadTranslation; } void ULiveLinkFaceSubjectSettings::GetHeadTranslation(bool& bOutHeadTranslation) const { bOutHeadTranslation = bHeadTranslation; }