// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "ILiveLinkSource.h" #include "LiveLinkFaceSourceBlueprint.generated.h" UCLASS(Blueprintable) class LIVELINKFACESOURCE_API ULiveLinkFaceSourceBlueprint : public UBlueprintFunctionLibrary { public: GENERATED_BODY() UFUNCTION(BlueprintCallable, Category = "Live Link Face") static void CreateLiveLinkFaceSource(FLiveLinkSourceHandle& LiveLinkFaceSource, bool& Succeeded); UFUNCTION(BlueprintCallable, Category = "Live Link Face") static void Connect(const FLiveLinkSourceHandle& LiveLinkFaceSource, const FString& SubjectName, const FString& Address, bool& Succeeded, int32 Port = 14785); };