// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DetailCategoryBuilder.h" class FMetaHumanMediaSourceCustomization { protected: void Setup(IDetailLayoutBuilder& InDetailBuilder, bool bInIsVideo); TSharedPtr MediaSource; TSharedPtr SubjectName; FTextBlockStyle ButtonTextStyle; void AddRow(IDetailCategoryBuilder& InCategoryBuilder, FText InText, TSharedPtr InWidget, bool bInIsAdvanced = false, FText InToolTip = FText()); FText ValidateSubjectName() const; };