// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/MemoryTrackingAllocationPolicy.h" namespace UE::Mutable::Private::MemoryCounters { struct FInternalMemoryCounter { static MUTABLERUNTIME_API std::atomic& Get(); }; } namespace UE::Mutable::Private { using AllocType = FDefaultMemoryTrackingAllocator; template using TMemoryTrackedArray = TArray; }