// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "LocationServicesAndroidSettings.generated.h" UCLASS(config = Engine, defaultconfig) class ULocationServicesAndroidSettings : public UObject { GENERATED_UCLASS_BODY() UPROPERTY(config, EditAnywhere, Category=LocationServices, meta=(DisplayName = "Enable Coarse Location Accuracy (Network Provider)")) bool bCoarseLocationEnabled; UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Fine Location Accuracy (GPS Provider)")) bool bFineLocationEnabled; UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Location Updates")) bool bLocationUpdatesEnabled; };