// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RigVMDeveloper : ModuleRules { public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RigVM", "VisualGraphUtils", "KismetCompiler", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "Slate", "SlateCore", "MessageLog", "BlueprintGraph", "GraphEditor", } ); bool bAddBlueprintEditorDependency = true; PublicDefinitions.Add("WITH_RIGVMLEGACYEDITOR=" + (bAddBlueprintEditorDependency ? '1' : '0')); if (bAddBlueprintEditorDependency) { PrivateDependencyModuleNames.Add("Kismet"); } PrivateIncludePathModuleNames.Add("RigVMEditor"); DynamicallyLoadedModuleNames.Add("RigVMEditor"); } } }