// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeExecutionExtension.h" #include "StateTreeExecutionTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeExecutionExtension) FStateTreeExecutionExtension::FNextTickArguments::FNextTickArguments() : Reason(UE::StateTree::ETickReason::None) { } FStateTreeExecutionExtension::FNextTickArguments::FNextTickArguments(UE::StateTree::ETickReason InReason) : Reason(InReason) { }