// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CQTestEnhancedInputTests : ModuleRules { public CQTestEnhancedInputTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "CQTest", "CQTestEnhancedInput", } ); } }