// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshDetails.h" #include "GraphicsDefs.h" #include #include #define UE_API TEXTUREGRAPHENGINE_API class MeshDetails_SpatialUV : public MeshDetails { protected: UE_API virtual void CalculateTri(size_t ti) override; public: UE_API MeshDetails_SpatialUV(MeshInfo* mesh); UE_API virtual ~MeshDetails_SpatialUV(); UE_API virtual MeshDetailsPAsync Calculate() override; UE_API virtual void Release() override; }; #undef UE_API