// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IdleService.h" #include #define UE_API TEXTUREGRAPHENGINE_API class BlobHelperService : public IdleService { protected: std::vector Blobs; /// The blobs that we want to hash public: UE_API explicit BlobHelperService(const FString& InName); UE_API virtual ~BlobHelperService() override; UE_API virtual void Stop() override; UE_API virtual void Add(BlobRef BlobObj); }; #undef UE_API