// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneStateBinding : ModuleRules { public SceneStateBinding(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PropertyBindingUtils", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", } ); } } }