// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Experimental/BuildServerInterface.h" namespace UE::Zen::Build { struct FNamespacePlatformBucketTuple { FString Namespace; FString Platform; FString Bucket; }; struct FBuildState { FString Namespace; FString Platform; TArray Results; }; struct FListBuildsState { std::atomic PendingQueries; TArray QueryState; }; } // namespace UE::Zen::Build