// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Editor.h" #define UE_API ANIMGRAPH_API struct AnimNodeEditModes { UE_API const static FEditorModeID AnimDynamics; UE_API const static FEditorModeID AnimNode; UE_API const static FEditorModeID TwoBoneIK; UE_API const static FEditorModeID ObserveBone; UE_API const static FEditorModeID ModifyBone; UE_API const static FEditorModeID Fabrik; UE_API const static FEditorModeID CCDIK; UE_API const static FEditorModeID PoseDriver; UE_API const static FEditorModeID SplineIK; UE_API const static FEditorModeID LookAt; }; #undef UE_API