// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #define UE_API PERSONA_API // Tab constants struct FPersonaTabs { // Selection Details static UE_API const FName MorphTargetsID; static UE_API const FName AnimCurveViewID; static UE_API const FName AnimCurveMetadataEditorID; static UE_API const FName SkeletonTreeViewID; // Skeleton Pose manager static UE_API const FName RetargetManagerID; static UE_API const FName RigManagerID; // Skeleton/Sockets // Anim Blueprint Params // Explorer // Class Defaults static UE_API const FName AnimBlueprintPreviewEditorID; static UE_API const FName AnimBlueprintParentPlayerEditorID; // Anim Document static UE_API const FName ScrubberID; // Toolbar static UE_API const FName PreviewViewportID; static UE_API const FName PreviewViewport1ID; static UE_API const FName PreviewViewport2ID; static UE_API const FName PreviewViewport3ID; static UE_API const FName AssetBrowserID; static UE_API const FName MirrorSetupID; static UE_API const FName AnimBlueprintDebugHistoryID; static UE_API const FName AnimAssetPropertiesID; static UE_API const FName MeshAssetPropertiesID; static UE_API const FName PreviewManagerID; static UE_API const FName SkeletonAnimNotifiesID; static UE_API const FName SkeletonSlotNamesID; static UE_API const FName SkeletonSlotGroupNamesID; static UE_API const FName CurveNameManagerID; static UE_API const FName BlendProfileManagerID; static UE_API const FName AnimMontageSectionsID; static UE_API const FName PoseWatchManagerID; // Advanced Preview Scene static UE_API const FName AdvancedPreviewSceneSettingsID; static UE_API const FName DetailsID; static UE_API const FName FindReplaceID; static UE_API const FName ToolboxID; static UE_API const FName AnimAttributeViewID; private: FPersonaTabs() {} }; #undef UE_API