// Copyright Epic Games, Inc. All Rights Reserved. #include "ConsoleVariables.h" namespace UE::Sequencer { TAutoConsoleVariable CVarEnableRelevantThumbnails( TEXT("Sequencer.EnableRelevantThumbnails"), true, TEXT("If enabled, upon saving a sequence, tries to find a suitable frame, scrubs to it, renders a thumbnail, and saves it as thumbnail.") ); }