// Copyright Epic Games, Inc. All Rights Reserved.
using System.Text.Json.Serialization;
using EpicGames.Slack.Elements;
namespace EpicGames.Slack.Blocks
{
///
/// A block that collects information from users - it can hold a plain-text input element, a checkbox element, a radio button element, a select menu element, a multi-select menu element, or a datepicker.
///
public class InputBlock : Block
{
///
/// A label that appears above an input element in the form of a text object that must have type of plain_text. Maximum length for the text in this field is 2000 characters.
///
[JsonPropertyName("label"), JsonPropertyOrder(1)]
public PlainTextObject Label { get; set; }
///
/// A plain-text input element, a checkbox element, a radio button element, a select menu element, a multi-select menu element, or a datepicker.
///
[JsonPropertyName("element"), JsonPropertyOrder(2)]
public Element Element { get; set; }
///
/// A boolean that indicates whether or not the use of elements in this block should dispatch a block_actions payload. Defaults to false.
///
[JsonPropertyName("dispatch_action"), JsonPropertyOrder(3)]
public bool? DispatchAction { get; set; }
///
/// An optional hint that appears below an input element in a lighter grey. It must be a text object with a type of plain_text. Maximum length for the text in this field is 2000 characters.
///
[JsonPropertyName("hint"), JsonPropertyOrder(4)]
public PlainTextObject? Hint { get; set; }
///
/// A boolean that indicates whether the input element may be empty when a user submits the modal. Defaults to false.
///
[JsonPropertyName("optional"), JsonPropertyOrder(5)]
public bool? Optional { get; set; }
///
/// Constructor
///
public InputBlock(PlainTextObject label, Element element) : base("input")
{
Label = label;
Element = element;
}
}
///
/// Extension methods for
///
public static class InputBlockExtensions
{
///
/// Add an to the list of blocks
///
public static InputBlock AddInput(this ISlackBlockContainer container, PlainTextObject label, Element element)
{
InputBlock block = new InputBlock(label, element);
container.Blocks.Add(block);
return block;
}
}
}