// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ITelemetry.h" class FSubmitToolStudioTelemetry : public ITelemetry { public: FSubmitToolStudioTelemetry(); virtual ~FSubmitToolStudioTelemetry(); virtual void Start(const FString& InCurrentStream) const override; virtual void BlockFlush(float InTimeout) const override; virtual void SubmitSucceeded(TArray&& InAttribs) const override; virtual void CustomEvent(const FString& InEventId, const TArray& InAttribs) const override; };