// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioMixerCVars.h" #include "HAL/IConsoleManager.h" namespace AudioMixerCVars { int32 UseRenderScheduler = 0; FAutoConsoleVariableRef CVarUseAudioRenderScheduler( TEXT("au.UseRenderScheduler"), UseRenderScheduler, TEXT("Use audio rendering scheduler to handle render dependencies.\n") TEXT("0: Disabled, 1: Enabled"), ECVF_Default); }