// Copyright Epic Games, Inc. All Rights Reserved. #include "Tracks/MovieSceneActorReferenceTrack.h" #include "Sections/MovieSceneActorReferenceSection.h" #include "Evaluation/MovieSceneActorReferenceTemplate.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneActorReferenceTrack) UMovieSceneActorReferenceTrack::UMovieSceneActorReferenceTrack( const FObjectInitializer& ObjectInitializer ) : Super( ObjectInitializer ) { } bool UMovieSceneActorReferenceTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneActorReferenceSection::StaticClass(); } UMovieSceneSection* UMovieSceneActorReferenceTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); } FMovieSceneEvalTemplatePtr UMovieSceneActorReferenceTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const { return FMovieSceneActorReferenceSectionTemplate(*CastChecked(&InSection), *this); }