// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #if USE_ANDROID_JNI #include "Android/AndroidJavaEnv.h" namespace UE::Jni { struct FBitmapRendererLegacy: Java::Lang::FObject { static constexpr FAnsiStringView ClassName = "com/epicgames/unreal/BitmapRendererLegacy"; static void JNICALL nativeClearCachedAttributeState(JNIEnv* jenv, jobject thiz, jint PositionAttrib, jint TexCoordsAttrib); static constexpr FNativeMethod NativeMethods[] { UE_JNI_NATIVE_METHOD(nativeClearCachedAttributeState) }; }; template struct TInitialize; } #endif