// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "MovieScene2DTransformPropertySystem.generated.h" UCLASS(MinimalAPI) class UMovieScene2DTransformPropertySystem : public UMovieScenePropertySystem { public: GENERATED_BODY() UMG_API UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit); UMG_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };