##-***************************************************************************** ## ## Copyright (c) 2013, ## Sony Pictures Imageworks, Inc. and ## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. ## ## All rights reserved. ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above ## copyright notice, this list of conditions and the following disclaimer ## in the documentation and/or other materials provided with the ## distribution. ## * Neither the name of Sony Pictures Imageworks, nor ## Industrial Light & Magic nor the names of their contributors may be used ## to endorse or promote products derived from this software without specific ## prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ##-***************************************************************************** from maya import cmds as MayaCmds from maya import mel as Mel import os import subprocess import unittest import util class ConnectNamespaceTest(unittest.TestCase): def buildScene(self): MayaCmds.file(new=True, force=True) MayaCmds.namespace(addNamespace='foo') MayaCmds.namespace(addNamespace='bar') MayaCmds.createNode('transform', name='foo:a') MayaCmds.createNode('transform', name='bar:a') MayaCmds.createNode('transform', name='a') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='foo:b') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='bar:b') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='b') MayaCmds.parent('foo:b', 'foo:a') MayaCmds.parent('bar:b', 'bar:a') MayaCmds.parent('b', 'a') MayaCmds.select('foo:b.vtx[0:8]') MayaCmds.setKeyframe(t=[1, 4]) MayaCmds.scale(0.1, 0.1, 0.1, r=True) MayaCmds.setKeyframe(t=2) MayaCmds.select('bar:b.vtx[0:8]') MayaCmds.setKeyframe(t=[1, 4]) MayaCmds.scale(2, 2, 2, r=True) MayaCmds.setKeyframe(t=2) MayaCmds.select('b.vtx[0:8]') MayaCmds.setKeyframe(t=[1, 4]) MayaCmds.scale(5, 5, 5, r=True) MayaCmds.setKeyframe(t=2) def buildStatic(self): MayaCmds.file(new=True, force=True) MayaCmds.namespace(addNamespace='foo') MayaCmds.namespace(addNamespace='bar') MayaCmds.createNode('transform', name='foo:a') MayaCmds.createNode('transform', name='bar:a') MayaCmds.createNode('transform', name='a') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='foo:b') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='bar:b') MayaCmds.polyPlane(sx=1, sy=1, w=1, h=1, ch=0, n='b') MayaCmds.parent('foo:b', 'foo:a') MayaCmds.parent('bar:b', 'bar:a') MayaCmds.parent('b', 'a') def setUp(self): MayaCmds.file(new=True, force=True) self.__files = [] def tearDown(self): for f in self.__files: os.remove(f) def testNamespace(self): self.buildScene() self.__files.append(util.expandFileName('testNamespace_foo_a.abc')) self.__files.append(util.expandFileName('testNamespace_bar_a.abc')) self.__files.append(util.expandFileName('testNamespace_a.abc')) MayaCmds.AbcExport(j='-root foo:a -fr 1 4 -file ' + self.__files[-3]) MayaCmds.AbcExport(j='-root bar:a -fr 1 4 -file ' + self.__files[-2]) MayaCmds.AbcExport(j='-root a -fr 1 4 -file ' + self.__files[-1]) self.buildStatic() MayaCmds.AbcImport(self.__files[-3], connect='foo:a') self.failUnless('testNamespace_foo_a_AlembicNode.outPolyMesh[0]' == MayaCmds.connectionInfo("|foo:a|foo:b|foo:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-2], connect='bar:a') self.failUnless('testNamespace_bar_a_AlembicNode.outPolyMesh[0]' == MayaCmds.connectionInfo("|bar:a|bar:b|bar:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-1], connect='a') self.failUnless('testNamespace_a_AlembicNode.outPolyMesh[0]' == MayaCmds.connectionInfo("|a|b|bShape.inMesh", sfd=True)) def testNamespaceChild(self): self.buildScene() self.__files.append(util.expandFileName('testNamespace_foo_b.abc')) self.__files.append(util.expandFileName('testNamespace_bar_b.abc')) self.__files.append(util.expandFileName('testNamespace_b.abc')) MayaCmds.AbcExport(j='-root foo:b -fr 1 4 -file ' + self.__files[-3]) MayaCmds.AbcExport(j='-root bar:b -fr 1 4 -file ' + self.__files[-2]) MayaCmds.AbcExport(j='-root b -fr 1 4 -file ' + self.__files[-1]) self.buildStatic() MayaCmds.AbcImport(self.__files[-3], connect='foo:a') self.failUnless('testNamespace_foo_b_AlembicNode.outPolyMesh[0]' == MayaCmds.connectionInfo("|foo:a|foo:b|foo:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-3], connect='bar:a') self.failUnless('testNamespace_foo_b_AlembicNode1.outPolyMesh[0]' == MayaCmds.connectionInfo("|bar:a|bar:b|bar:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-3], connect='a') self.failUnless('testNamespace_foo_b_AlembicNode2.outPolyMesh[0]' == MayaCmds.connectionInfo("|a|b|bShape.inMesh", sfd=True)) self.buildStatic() MayaCmds.AbcImport(self.__files[-2], connect='foo:a') self.failUnless('testNamespace_bar_b_AlembicNode.outPolyMesh[0]' == MayaCmds.connectionInfo("|foo:a|foo:b|foo:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-2], connect='bar:a') self.failUnless('testNamespace_bar_b_AlembicNode1.outPolyMesh[0]' == MayaCmds.connectionInfo("|bar:a|bar:b|bar:bShape.inMesh", sfd=True)) MayaCmds.AbcImport(self.__files[-2], connect='a') self.failUnless('testNamespace_bar_b_AlembicNode2.outPolyMesh[0]' == MayaCmds.connectionInfo("|a|b|bShape.inMesh", sfd=True))