// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraReplicationGraphSettings.h" #include "Misc/App.h" #include "System/LyraReplicationGraph.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraReplicationGraphSettings) ULyraReplicationGraphSettings::ULyraReplicationGraphSettings() { CategoryName = TEXT("Game"); DefaultReplicationGraphClass = ULyraReplicationGraph::StaticClass(); }