Files
UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/MassAIBehavior.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

61 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassAIBehavior : ModuleRules
{
public MassAIBehavior(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AIModule"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"MassEntity",
"Core",
"CoreUObject",
"Engine",
"DeveloperSettings",
"GameplayTags",
"MassActors",
"MassCommon",
"MassLOD",
"MassMovement",
"MassNavigation",
"MassNavMeshNavigation",
"MassZoneGraphNavigation",
"MassRepresentation",
"MassSignals",
"MassSmartObjects",
"MassSpawner",
"MassSimulation",
"NavigationSystem",
"SmartObjectsModule",
"StateTreeModule",
"ZoneGraph",
"ZoneGraphAnnotations",
"MassGameplayExternalTraits",
"NavCorridor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyBindingUtils"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}