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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/MassBehaviorSettings.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassBehaviorSettings.h"
#include "MassStateTreeProcessors.h"
//----------------------------------------------------------------------//
// UMassBehaviorSettings
//----------------------------------------------------------------------//
#include UE_INLINE_GENERATED_CPP_BY_NAME(MassBehaviorSettings)
UMassBehaviorSettings::UMassBehaviorSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Default values.
MaxActivationsPerLOD[EMassLOD::High] = 100;
MaxActivationsPerLOD[EMassLOD::Medium] = 100;
MaxActivationsPerLOD[EMassLOD::Low] = 100;
MaxActivationsPerLOD[EMassLOD::Off] = 100;
DynamicStateTreeProcessorClass = UMassStateTreeProcessor::StaticClass();
}