Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
750 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTypes.h"
#include "MassStateTreeSubsystem.h"
#include "MassStateTreeFragments.generated.h"
USTRUCT()
struct FMassStateTreeInstanceFragment : public FMassFragment
{
GENERATED_BODY()
FMassStateTreeInstanceFragment() = default;
/** Handle to a StateTree instance data in MassStateTreeSubsystem. */
FMassStateTreeInstanceHandle InstanceHandle;
/** The last update time use to calculate ticking delta time. */
double LastUpdateTimeInSeconds = 0.;
};
USTRUCT()
struct FMassStateTreeSharedFragment : public FMassConstSharedFragment
{
GENERATED_BODY()
FMassStateTreeSharedFragment() = default;
UPROPERTY()
TObjectPtr<UStateTree> StateTree = nullptr;
};