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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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652 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassNavMeshNavigationTrait.h"
#include "MassEntityTemplateRegistry.h"
#include "MassNavigationFragments.h"
#include "MassNavMeshNavigationFragments.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MassNavMeshNavigationTrait)
void UMassNavMeshNavigationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
{
BuildContext.RequireFragment<FMassMoveTargetFragment>();
BuildContext.AddFragment<FMassNavMeshCachedPathFragment>();
BuildContext.AddFragment<FMassNavMeshShortPathFragment>();
BuildContext.AddFragment<FMassNavMeshBoundaryFragment>();
}