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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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490 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassNavMeshNavigationTrait.generated.h"
#define UE_API MASSNAVMESHNAVIGATION_API
UCLASS(MinimalAPI, meta = (DisplayName = "NavMesh Navigation"))
class UMassNavMeshNavigationTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
};
#undef UE_API