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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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501 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// Copyright 2021 Nicholas Frechette. All Rights Reserved.
#include "Commandlets/Commandlet.h"
#include "ACLDatabaseBuildCommandlet.generated.h"
/*
* This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date.
*/
UCLASS()
class UACLDatabaseBuildCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
virtual int32 Main(const FString& Params) override;
};