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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given Control Rig
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h"
#include "ControlRigBlueprintLegacy.h"
#include "Engine/StaticMeshActor.h"
#include "ControlRigThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class UControlRigThumbnailRenderer : public USkeletalMeshThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
CONTROLRIGEDITOR_API virtual bool CanVisualizeAsset(UObject* Object) override;
CONTROLRIGEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// USkeletalMeshThumbnailRenderer implementation
CONTROLRIGEDITOR_API virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) override;
protected:
FControlRigAssetInterfacePtr RigBlueprint;
TMap<FName, AStaticMeshActor*> ShapeActors;
};