Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibPruneBlendShapeTargetsCommand.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibPruneBlendShapeTargetsCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand();
DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand(float Threshold);
DNACALIBMODULE_API ~FDNACalibPruneBlendShapeTargetsCommand();
FDNACalibPruneBlendShapeTargetsCommand(const FDNACalibPruneBlendShapeTargetsCommand&) = delete;
FDNACalibPruneBlendShapeTargetsCommand& operator=(const FDNACalibPruneBlendShapeTargetsCommand&) = delete;
DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand(FDNACalibPruneBlendShapeTargetsCommand&&);
DNACALIBMODULE_API FDNACalibPruneBlendShapeTargetsCommand& operator=(FDNACalibPruneBlendShapeTargetsCommand&&);
DNACALIBMODULE_API void SetThreshold(float Threshold);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};